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‘Dune’ Leaps To Twitch How Film IP Powered ‘Awakening’ To Over 9M Hours Watched In Launch Week

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‘Dune’ Leaps To Twitch: How Film IP Powered ‘Awakening’ To Over 9M Hours Watched In Launch Week

The recently launched “Dune: Awakening” survival MMO that launched on June 5 captured 9.2 million hours watched in its debut week on Twitch and other streaming platforms, according to new data from Stream Hatchet. The game, developed by Norwegian publisher Funcom, leverages the popular film franchise IP to achieve a peak concurrent viewership of 175,000.

This performance represents approximately one-third of the viewership that “Elden Ring: Nightreign” received in its launch week, positioning “Dune: Awakening” as a notable entry in the streaming field.

The majority of “Dune: Awakening” viewership comes from Twitch, aligning with broader industry trends that show Twitch maintaining market leadership with a 58.9% share of all hours watched across streaming platforms in Q1 2025. Stream Hatchet reports an additional 3.4 million hours watched on Steam, which analysts excluded from total viewership calculations due to concerns about potential inflation.

Top streamers covering the game include Shroud (1.1 million hours watched), PirateSoftware (708,000), and CohhCarnage (493,000). The game also demonstrates strong support from mid-tier streamers, with several creators generating between 100,000-200,000 hours watched each during the launch week. Steam-native streamers GuardianAngelz and sema_ contribute 128,000 and 110,000 hours watched, respectively.

Genre Performance in Broader Market Context

“Dune: Awakening” enters the market as survival games continue to perform strongly on streaming platforms. Historical data shows “Rust” (202 million), “Minecraft” (141 million), and “Escape from Tarkov” (121 million) leading the genre with substantial monthly hours watched.

This launch occurred during a period of overall growth in the streaming sector, with total viewership increasing 8.9% year-over-year in Q1 2025 to reach 8.9 billion hours watched across all platforms. The non-gaming category leads with 1.54 billion hours watched, although shooter and action games—categories relevant to “Dune: Awakening”—show 13.4% and 15.9% growth, respectively.

Viewer Sentiment and Marketing Strategy

Stream Hatchet data indicates a positive shift in viewer perception from the game’s announcement to its release. Initial announcement sentiment showed 23.1% positive versus 11.3% negative responses, while release week metrics improved to 31% positive versus 12.4% negative.

Funcom’s marketing approach includes developer streams that highlight lore connections to Frank Herbert’s original books, as well as a Twitch Drops campaign that drives initial viewership. The strategy appears effective in addressing early skepticism about the MMO genre and establishing the game as a legitimate extension of the “Dune” universe rather than merely a commercial tie-in.

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Dragomir is a Serbian freelance blog writer and translator. He is passionate about covering insightful stories and exploring topics such as influencer marketing, the creator economy, technology, business, and cyber fraud.

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